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wild 12

 

Wild 12: Odds of a Rook: Stronger player takes White, and before play begins his R a1 is removed. From then on, play proceeds normally. Queenside castling with the "ghost" of that Rook is not permitted.

     BLACK
r n b q k b n r
p p p p p p p p
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
P P P P P P P P
- N B Q K B N R
     WHITE

See also: atomic, boards, match, suicide, wild, wild 1, wild 2, wild 3, wild 4, wild 5, wild 6, wild 7, wild 8, wild 9, wild 10, wild 11, wild 17



Klaus Knopper <knopper@unix-ag.uni-kl.de>