Wild 10: Stronger player takes Black, and before the game begins his f-pawn is removed. Play then proceeds as in an ordinary game.
BLACK
r n b q k b n r
p p p p p - p p
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
P P P P P P P P
R N B Q K B N R
WHITE
See also: atomic, boards, match, suicide, wild, wild 1, wild 2, wild 3, wild 4, wild 5, wild 6, wild 7, wild 8, wild 9, wild 11, wild 12, wild 17