Wild 10: Stronger player takes Black, and before the game begins his f-pawn is removed. Play then proceeds as in an ordinary game.
BLACK r n b q k b n r p p p p p - p p - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - P P P P P P P P R N B Q K B N R WHITE
See also: atomic, boards, match, suicide, wild, wild 1, wild 2, wild 3, wild 4, wild 5, wild 6, wild 7, wild 8, wild 9, wild 11, wild 12, wild 17