Here are some patches against development versions of ioquake3, formerly known as icculus.org Quake 3 (the patches are updated once in a while to incorporate small improvements or reflect changes in the svn repository). The patches are tested on linux/x86 only.
The patches are for the pre-unified-SDL versions of ioquake3 and don't apply to the current svn version.
To use all of the fixes in ioquake3 and most of my patches it is needed to use the shared libraries instead of the quake virtual machine (qvm) code provided in the pak*.pk3 files. To do this you need to add the following parameters to your ioquake3 command line:
+set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0
As an alternative you can use my
directories before PAK files patch
to use VM files installed in the
To use the updated VM files in-game you have to specify
+set sv_pure 0 as well.
Currently (ioquake3 SVN revision 581) the aspect ratio is not preserved when scaling the menu to a resolution with an aspect ratio less than 4:3. This patch fixes that. The patch affects the Quake 3 menu only, (at least some) mods (e.g. Team Arena) use their own menu code.
aspect ratio of cinematics when using non 4:3 video modes if the CVar
cl_keepvidaspect is set to
1. It keeps the
console in this area as well (comments in the code suggest this is the
correct behaviour). The patch works without the
keep menu aspect ratio
patch, but should be applied after that if
both shall be used. In Team Arena this code is used to display
cinematics, but the menu is not cleared beforehand.
adds selecting and setting a custom video mode to the menu.
To use the modified menu the game has to be started with the
command line options
+set sv_pure 0 +set vm_ui 0.
Only menu code is changed by the patch, custom video modes have
been implemented by id Software
Note that cinematics were not displayed in wide-screen modes, this
was a bug in the original code. That bug has been fixed in svn revision 577.
This patch extends the list of video modes (resolutions). I implemented this before I was aware of the custom video mode, I don't recommend extending the mode list to keep compatibility with the original code base and other ports. It is not feasible to list every useful video mode anyway. This patch is not compatible with the menu entry for custom video modes patch above (though only a minor modification is needed to use both).
allows to change the resolution by resizing the window when not using
fullscreen. This has to be enabled by setting the CVar
1 via in-game console
or command line (
+set r_allowResize 1). A change to this
CVar requires a
vid_restart to take effect.
Changing the resolution sets the CVars
Open the in-game console to ungrab the mouse. Since a
vid_restart is done to activate the new resolution, this will
work well with window managers sending a single resize event only.
Has been updated and commited to svn on 2009-09-14 (svn revision 1594).
adds the CVar
in_joystickNo to select the joystick to use
as well as support for joystick hats. It affects the SDL build
only. Has been commited do svn on 2006-06-17 (svn revision 809).
lets the CVar
logfile control creation of the file
botlib.log. Has been commited to svn on 2006-04-21 (svn revision
This patch creates the the file botlib.log in the game directory in the quake home dir where all other logfiles are as well. This patch has been commited to svn on 2006-04-21 (svn revision 715).
This patch creates the file botlib.log in the quake home dir instead of the current dir. This patch has been commited to svn on 2006-04-14 (svn revision 705).
The incorporated fix for bug 2583 broke rendering the menu for aspect ratios ≥ 4:3, this is a trivial fix for this. This patch has been commited to svn on 2006-02-12 (revision 538). For correct menu rendering in every resolution my keep menu aspect ratio patch is needed.
These patches will not be merged to ioquake3.
This patch changes the search order for files such that files in a directory shadow those in PAK files.
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