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blitz

 

Whether a game is blitz or standard depends on a formula that takes into account both the Start time and the Increment (Inc) value to get a sense of the total time a game might last. Here is the formula:

BLITZ if_and_only_if (Start + Inc*2/3) < 15
STANDARD otherwise

The following table shows the slowest blitz and fastest standard time controls, the dividing line if you will between the two types of matches. [Thanks to schwartzeer for the calculations. :) ]

Slowest Blitz Fastest Standard
Mins Incr Mins Incr
1 20 1 21
2 19 2 20
3 17 3 18
4 16 4 17
5 14 5 15
6 13 6 14
7 11 7 12
8 10 8 11
9 8 9 9
10 7 10 8
11 5 11 6
12 4 12 5
13 2 13 3
14 1 14 2
15 0

As you can see, not every game with more minutes to start is Standard and not every game with few minutes to start is Blitz.

See also: match


next up previous contents
Next: bughouse Up: Informational Files Previous: blindfold

Klaus Knopper <knopper@unix-ag.uni-kl.de>