The same as lsjoystick, but uses SDL (version 1) instead of the linux joystick interface.
Using SDL (version 1) might help portability to different systems, as long as those are supported by SDL (version 1), but results in more problems keeping the program working in the future, when SDL version 1 is no longer widely available. I already had to make adjustments to allow compilation with newer SDL version 1 packages through the years.
Using SDL also results in dynamically linking the code with
many libraries that are not needed for the functionality of
lsjoysticksdl
.
Please note that lsjoysticksdl
predates the
abstraction of game controllers introduced with SDL
version 2.
The current version is 0.1.4.
Compressed source and dynamically linked linux binary available, licensed under the GNU General Public License version 2 or later.
Usage: lsjoysticksdl [OPTION]... [NUMBER]... Options: -h, --help print this help -V, --version print version information -l, --long print additional info, not just number and name -v, --verbose explain what is beeing done -q, --quiet suppress error messages -c, --count count joysticks (no info about individual joysticks) If no numbers are specified lsjoysticksdl tries to find joysticks, otherwise it probes the specified NUMBERs for joysticks.
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